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Surface Detail is a computer generated short video created by Tom Beddard, featuring a hypnotic and ever-changing landscape of 3D fractals. To find out more about how this video and its author, I interviewed Tom via email:

Quito: Hello Tom, thanks for this interview. Tell us a little about yourself. 

Tom: Hello! I am an Englishman now living in Scotland just outside Edinburgh. At university I studied physics and then went on to do a PhD in laser physics. However, while doing my PhD I got more and more interested in web development (no small influence of the first dot com boom) and built up a small portfolio. Once I had my doctorate I decided to change career and got a job doing web development specialising in content management and ecommerce systems.

I now work at a company in Glasgow called 55 degrees currently working on all the interactive software for a brand new transport museum opening later this year.

Quito: How long have you been experimenting with computer generated imagery?

Tom: I’ve been using Flash since v4 but in 2008 after I redesigning my site yet again I decided to focus on more generative graphics using Flash and other technologies.

Quito: What is it that drew you to fractals and made you want to express them visually through computer graphics?

Tom: I’ve always had an interest in raytracing ever since I spent an hour watching mirror balls render on my dad’s old Mac LCII. I love the little details in anything visual and fractals have an infinite amount of detail! It was only in late 2009 that new algorithms were developed on fractalforums.com by some serious maths enthusiasts that true 3D fractals became possible.

Creating my own raytracing programs to render these new algorithms was a very rewarding project and there are still some fascinating  structures yet to explore.

Quito: So what exactly are “true 3D” fractals?

Tom: True 3D fractals are structures that continue to reveal more detail the closer you get in a never ending way.

Quito: I was particularly drawn to your video “Surface Detail”, it’s quite mesmerizing and beautiful. What was the inspiration for this?

Tom: Thank you! Like so much with fractals the process is of exploration. I was actually working on a different animation when I accidentally came across the structure shown in Surface Detail. I was listening to some music by Jon Hopkins and the start of his piece “Second Sight” seems to fit with the mood of a slowly evolving surface. That was also the inspiration for the soundtrack I created.

Quito: How has been the response to this video, is it anything like you had expected?

Tom: The number of views and comments on Vimeo has been amazing. Totally blown over by the response. All I was hoping for was a few retweets when I announced it on Twitter :)

Quito: What was your process for this video, how much of what we see is deliberate and how much was left to chance?

Tom: The process starts as an exploration of the various parameters (there are about 70 tweakable controls in my renderer!) When I find an interesting structure I focus on it carefully fine tuning certain parameters to emphasise certain characteristics. Then I start key framing either camera movements or changes in the fractal formula parameters. In Surface Detail I’m only changing about 3 or 4 parameters over the course of the animation but in the process some fantastic details and structures are revealed.

Quito: The video is in black and white. Are you interested in producing work in color?

Tom: My personal preference is for a refined colour palette. In the past fractals have gotten a bad reputation due to garish over saturated colours. I also need to refine my raytracer some more before I’ll be happy with its colour output.

Quito: What tools or methods did you use to create “Surface Detail”? Was there a lot of customization/programming involved?

Tom: I have written my own raytracer which is basically an OpenGL GLSL shader, so it runs on the graphics card which makes it significantly faster than an equivalent programme running just on the CPU. I’ve been hacking around with the code for about a year optimising it as I learn more about the huge area of OpenGL programming.

Quito: Is the raytracer you developed available in any form to the public?

Tom: I have released a couple of Mandelbulb fractal raytracers in the form of PixelBender scripts. Pixel Bender is a free image processing tool developed by Adobe that you can use to write scripts that will run as plugins within Photoshop and After Effects. My Pixel Bender scripts are available from my website subblue.com

Quito: Visually speaking, fractals are kind of like the rock stars of the mathematics world. Are there other areas of mathematics or science that have not been explored so much from the artistic/visual standpoint?

Tom: Fractals certainly have the pedestal for the most visually varied and spectacular area of mathematics, especially given the surprising simplicity of their formulae. Ultimately though many of the shapes we find in fractals we are already familiar with from the natural world. From an artistic standpoint 3D fractals still have a lot to explore, after all they are less than two years old.

Quito: Fractals have already been used to create photorealistic landscapes such as mountain ranges in film. Do you think 3D fractals will open up new possibilities in terms of digitally recreating nature or will they best be served in creating entirely new and abstract worlds?

Tom: I’m sure we’ll be seeing abstract 3D fractal landscapes appearing more and more in the future.

Quito: Has anyone approached you to create some animations for a film or a music video?

Tom: I have had a few enquiries and hopefully one or two might go somewhere. Here’s hoping!

Quito: Thanks again for doing this interview, I look forward to seeing more of your work in the near future.

Surface detail (by subBlue)

Source: vimeo.com

    • #3D fractals
    • #Tom Beddard
    • #animation
    • #digital
    • #fractals
    • #landscape
    • #video
    • #math
  • 1 year ago
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shopping in EscherLand has it’s ups and downs by E Dubya
Via Boing Boing
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shopping in EscherLand has it’s ups and downs by E Dubya

Via Boing Boing

Source: b3ta.com

    • #MC Escher
    • #art
    • #animation
    • #funny
  • 1 year ago
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What would happen if you could photoshop your life…

I Have PSD (by Hyperakt)

Photography by BJ Formento

Source: vimeo.com

    • #Photoshop
    • #PSD
    • #animation
    • #stop motion
  • 1 year ago
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Very cool skateboard video, deftly produced using only cut up photographs superimposed on real life objects.

Skateboardanimation by Tilles Singer

    • #video
    • #animation
    • #skateboard
    • #photo
    • #magazine
  • 1 year ago
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One of the most impressive demonstrations at E3 2010 wasn’t a game, and wasn’t the 3DS (though that was pretty neat.) It was actually a little tech demo tucked away in the back of one of the halls that could completely change the way we see characters in games.
The Most Impressive Thing I Saw At E3

Source: gamepro.com%2Farticle%2Fnews%2F215667%2Fthe-most-impressive-thing-i-saw-at-e3%2F

    • #video game
    • #animation
    • #3D
    • #motion-capture
  • 1 year ago
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AT-AT DAY AFTERNOON (via PatrickBoivin)

Source: youtube.com%2Fwatch%3Fv%3D-CVYOCMpJRY%26feature%3Dplayer_embedded%23!

    • #AT-AT
    • #Star Wars
    • #dog
    • #animation
    • #day
  • 1 year ago
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Jim Carrey’s Website Goes Nuts



From the site description: “Explore the eccentric, psychedelic corners of Jim Carrey’s mind on his official site.”



    • #Jim Carrey
    • #web site
    • #design
    • #animation
    • #movies
    • #actor
  • 2 years ago
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Minuscule Animation Gem




Minuscule is a brilliant animated series which combines real world sets and CGI insects. The lack of dialog is more than made up by the hilarious stories and great sound effects.



    • #cgi
    • #Minuscule
    • #funny
    • #animation
    • #insects
    • #live set
  • 3 years ago
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Scratch: Animation Software For Kids

An example of Logo on the Apple II

Screenshot by Syd Lexia

Back in the early eighties when yours truly was still in high school, personal computers were still the domain of social misfits with poor hygiene and the Apple II computer was the tool of choice for our computer classes. One of the things we were playing around with was Logo, a programming language with roots going back to the sixties (yikes!). The version we were using, Apple Logo, had us typing in commands such as “MOVE RIGHT 20” AND “MOVE DOWN 10” after which a little triangle shape, referred to as the “turtle” would move in the given directions and trace a line along its path. With enough patience, you could get the turtle to draw squares, spirals and all kinds of fun stuff. Trust me, back in the day, it was considered really cool.

Screenshot of the Scratch interface

Fast forward about twenty five years to the present time and kids get to build their own animations and interactive stories, essentially building simple video games. Now that little turtle I used to think is so cool looks about as hip as a game of Pong alongside the latest PS3 game. Still, I remain impressed by how far things have come along in such a short period of time, and anything that can encourage and bring out the creativity in youngsters is a pretty neat thing in my book.

Scratch is a free software developed by the tech masters at MIT, which allows kids to create animated pieces without needing to learn any programming. Finished projects can then be shared on the Web.

Unlike traditional programming where even slight mistakes in coding can lead to disastrous results, Scratch presents you with a simple graphical interface. It uses a concept similar to Lego, in which elements can only fit together in certain ways. For example, you select or draw a character, then assign attributes such as motion or sounds. Each type of attribute is represented by a color coded piece with a description, such as “move right 10”. That piece can then be combined with other movement descriptors, sounds or interactive behaviors. You have to literally fit each attribute module into one another, making the process pretty much idiot proof.

Obviously, if your child is extremely young, the interface may be too overwhelming regardless of its inherent ease of use, but with some help and patience kids can create some pretty cool animations.

This is a fantastic tool for creating simple animations that has opened up a whole new realm of creative expression for kids and the young at heart, well done MIT!

    • #Scratch
    • #animation
    • #software
    • #kids
    • #MIT
    • #programming
  • 4 years ago
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